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Exhibition "Material, or "
Outline

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Director

Director's Message

You hold a twig in your hand, and want to snap it.
You grab a clod of mud, and want to smear it on something.
You pick up a stone, and want to smash something with it - a "crack" is heard as the thing breaks.

Such relationships with raw materials can be thought of as dialogues. Through them we interact with the earth's resources and create objects. We make artifacts from the raw materials that surround us. If we conceptualize design and center it on this encounter, our dialogue itself was the design.

Raw materials initially hold no specific meaning. They acquire it by our acts of creation. We turn them into what is meaningful by such interaction. The result is human artifacts. In the restoration of this understanding lie the potential and wisdom of design. Meaning can be imparted in an infinite number of ways. How I see a medium, and how it appears to someone else will not be the same. What is a medium to someone else, may not be so to me.

And, anyway, what is this "me" and what is this "someone else"?

Environmental destruction of global resources is ever more apparent on a variety of levels. The 20th-century belief in human control over nature now looks one-sided. In that view, nature "gives" and we take its raw materials to suit our own conveniences. We are not in dialogue with our environment. It can hardly be denied that we have come to lose touch with raw materials. Makers are confined to a small, select group, and even they have stopped thinking about such primordial matters. Consideration of "someone else" has vanished with only the "me" left in focus. This has led, in my opinion, to a decline in understanding of all that exists beyond "me."

From the beginning, boundaries between "me" and "someone else" should have remained ambiguous. A "me" does not exist in isolation, but in a constant state of flux. It is interwoven with other elements. I believe we should return to that kind of self-conceptualization. If we do, definitions of "me" and "someone else," and their boundaries, will blur and shift. The way we look at raw materials, and the meanings we assign to them, will alter too.

This Exhibition examines how raw materials are perceived, and design possibilities resulting from interactions with the diversity of these non-human objects. We look at the multifarious ways in which the meanings of medium serve as gateways to alternative approaches.

Satoshi Yoshiizumi

Profile

Satoshi YoshiizumiPhoto: Tsujii Shotaro

Satoshi Yoshiizumi

Principle, TAKT PROJECT. Designer.
He has been engaged in experimental independent research projects that have disrupted existing frameworks, and has presented works/been invited to exhibit at museums and design exhibitions in Japan and abroad, including Milan Design Week, Design Miami, Musée des Arts Décoratifs de Paris, 21_21 DESIGN SIGHT, Hong Kong M+, and others. Based on his research, he has been bringing various projects to fruition, creating new possibilities with a wide range of clients.
He has received numerous national and international design awards, including "Emerging Designers of the Year" at the Dezeen Awards 2019 (UK) and the "Swarovski Designers of the Future Award" at Design Miami/Basel 2017 (Switzerland). Three of his works are in the collection of Hong Kong's M+ Museum.
He has been a member of the iF DESIGN AWARD 2023 jury, a member of the Good Design Award jury since 2018, a visiting professor at Tohoku University of Art and Design, and a part-time lecturer at Musashino Art University's Department of Science of Design since 2022.